Although Aldrich (2009) promotes the value of frustration as a stepping-stone to intellectual clarity, where "the frustration-resolution pairing is the sensation of new mental muscle forming" (p. 41), I'm a glass-half-empty sort of person who has other things to occupy her time and prefers the shorter route to learning, thankyouverymuch. Sikwibele and Mungoo proposed in their 2009 study of Botswanan learners is frustration, which, when combined with minimal education levels and an overwhelming workload as well as the significant cognitive overload inherent in learning new technologies (Tyler-Smith, 2006, cited by Sikwibele and Mungoo, 2009) can increase distance-learner attrition.
Expecting frustration to lead to positive learning may work for some LLN learners, but does not take into account the connection between affect and cognition for learners who have had negative experiences. When a learner associates a subject with pain and frustration, he or she may develop a potentially debilitating affective phenomena such as maths anxiety (Curtain-Philips, 2008; Taylor, 2007). As with maths anxiety, a LLN learner who has had a negative series of experiences at school, especially with technology, is less likely to have the self-confidence necessary to work through the frustration-resolution pairing (Simsek, 2011).
Taylor and Galligan (2006) recognised the need to address the debilitating problem of maths anxiety and found that use of multimedia such as images, text and story-boarding effectively complemented e-learning for this purpose. To overcome the isolation of distance learners suffering from maths anxiety, the authors proposed using video on CD-ROMs documenting the experiences of learners working through their challenges. Under this socio-constructive approach, distance learners could share their problems and triumphs, and in turn developed greater confidence. Second Life wasn't addressed in the study, but as a medium that allows for learning via group development and modification of the environment, SL is an excellent example for distance socio-constructivist learning.
So, in an effort to overcome my frustration by finding out how others in my position deal with technological matters, I got social by googling "slow avatars" and immediately found I wasn't the only one out there with issues. The blogger Amy Gahran seemed to have the same feelings as me – neither of us are gamers, both of us are more interested in back to basics than bells and whistles. In an illustration of the Web 2.0 community using an asynchronous medium to full effect, the comments left under her post were illuminating The blogpost is several years old, but the comments felt extremely relevant to my experiences. How, then, would it feel to a student with limited digital literacy? At what level would a tutor be expecting a learner to get into an applications like this? What percentage of learners overcome the initial uneasiness with the new medium, even without the frustration given by coming to grips with a new technology? If someone is too busy focusing on getting the technology right, what happens if they lose track of their larger goals? Will the digital world feel more or less relevant?
In their 2003 examination of patterns of engagement, Herrington, Oliver and Reeves also remarked on this issue of learners’ inability to suspend belief to the point where learners can engage meaningfully with the created scenario:
“Many students initially perceive authentic environments to be non-academic, non-rigorous, time wasting and unnecessary to efficient learning. It is often only when the suspension of disbelief occurs that these students see the complexity and the value of the learning environment.” (p. 2)
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Hulk not get mad!!!!! |
Before I completely lose the plot, turn green, rip my clothes off and scare the neighbours, I remind myself why I’m doing this. I chose SL for a few reasons – first, I’ve heard of it. It takes a lot for a bit of technology to come to my attention. Secondly, it came up a lot in the reading I’ve been doing lately, particularly Aldrich (2009) and Salmon (2011), giving me the impression SL is the virtual world of choice. (Harking back to socio-constructivism, I'm one of those who consciously likes to construct understanding socially, so I read the words of others and compared them to my goals.) Thirdly, the idea of venturing into a new environment from the comfort of a couch had a strong appeal – the quintessential armchair traveller, moi. But if I hadn’t enjoyed Aldrich and Salmon’s books so much I probably would have settled for something easier, like Facebook, which I already know my computer can handle.
As a matter of fact, the frustration level got so high that I nearly invoked the Ancient Egyptian God of Frustration and quit, but happily (or not) for me, just the other day a co-worker told me that she had been using SL for a while now. She’d also attended a digital conference the other year, enjoying it very much. Thanks to this on the spot, unrehearsed encouragement and example of use, suddenly my motivation shot back up again: once past the initial “gotta do this task for my studies” I found myself in a mental realm where I could apply learning for wider benefit - because wouldn't it be fun to attend a digital conference?
It’s ironic that F2F got me back in SL.
Ancient Egyptian God of Frustration (according to Zack Allan) |
Aldrich, C. (2009). Learning Online with Games, Simulations, and Virtual Worlds: Strategies for Online Instruction. San Francisco, CA: Jossey-Bass.
Curtain-Phillips, M. (2008). The cause and prevention of maths anxiety. Retrieved October 19, 2011, from http://www.mathgoodies.com/articles/math_anxiety.html
Herrington, J., Oliver, R., & Reeves, T. C. (2003). Patterns of engagement in authentic online learning environments. Australian Journal of Educational Technology, 19(1), 59 – 71. Retrieved from http://murdoch.academia.edu/JanHerrington/Papers/93066/Patterns_of_engagement_in_authentic_online_learning_environments
Salmon, G. (2011). E-moderating: The key to teaching and learning online. New York, NY: Routledge.
Sikwibele, A. L. & Mungoo, J. K. (2009). Distance learning and teacher education in Botswana: Opportunities and challenges. The International Review of Research in Open and Distance Learning, 10(4). Retrieved October 18, 2011, from http://www.irrodl.org/index.php/irrodl/article/view/706/1325.
Simsek, A. (2011). The relationship between computer anxiety and computer self-efficacy. Contemporary Educational Technology, 2(3), 177-187. Retrieved from http://www.cedtech.net/articles/231.pdf
Taylor, J. (2007). Adult numeracy themes: Competence and self confidence. Retrieved October 19, 2011, from http://literacy.kent.edu/Oasis/Resc/Educ/comcon.html#comcon
Taylor, J., & Galligan, L. (2006). Mathematics for maths anxious tertiary students: Integrating the cognitive and affective domains using interactive multimedia. Literacy & Numeracy Studies, 15(1), 23-43.